Again I Agree With You 100 Lol
Patch 12.4 notes
Patches are similar a box of chocolates. Yous never know what you're gonna become—unless you lot read the patch notes, that is. (Speaking of surprises, we have a new author today!)This patch the Chem-Baroness Ms. Renata Glasc begins her corporate takeover of the Rift. We besides have a few buffs for Kalista, Lucian, and Xayah to freshen up the current ADC assortment among other balances. Meanwhile in height lane, things accept been a little tense with our enchanter friends, so we have some support gold income changes to assistance address the electric current situation. Lastly, be sure to continue your middle charge per unit in cheque as we introduce a new set of stunning Shockblade skins!
And over in TFT, Renata Glasc, Silco, and many more bring together the updated TFT roster during the mid-gear up, Neon Nights. Read more about the update over at the TFT patch notes here!
Jina "ahrisoo" Yoon Lilu "Riru" Cabreros Paul "RiotAether" Perscheid
2/22/2022 Renata Adjustments
Renata
Base Stats
Armor Growth four ⇒ 3.v
Armor at level 18 97 ⇒ 88.five
Passive - Leverage
Marked Target Damage ane% - 5.25% (levels 1-xviii) (+ane% per 100 AP) of the target's maximum health ⇒ 1% - three.5% (levels 1-11) (+1% per 100 AP) of the target's maximum wellness
West - Bailout
Cooldown 28/26/24/22/20 seconds ⇒ 28/27/26/25/24 seconds
Health on Revive 35% ⇒ 20%
2/17/2022 Draven & Rek'Sai Bugfixes
Draven
DROPPED THE AXES Fixed a bug where Draven's R - Whirling Death would get unusable if destroyed past an ability like Yasuo's West - Air current Wall or Braum'southward E - Unbreakable
Rek'Sai
KILLER QUEEN Fixed a bug where Rek'Sai's Q - Queen'southward Wrath was not reducing the bandage time on her empowered bones attacks
Admiral Glasc, Shockblade Qiyana, Shockblade Shen, Shockblade Kassadin, Firelight Ekko, and Brave Phoenix Xayah Prestige Edition will be bachelor Feb 17, 2022.
Aatrox
Q Sweetspot bonus damage increased.
We're still keeping an eye on the changes to the fighter item system, simply it'south clear that Aatrox drew the short sword. This buff should hitting the sweetness spot.
Q - The Darkin Bract
Sweetspot Damage 150% ⇒ 160%
Amumu
E base damage reduction increased.
Last patch's nerfs made our mummy a little besides sad. His E passive's damage reduction is now capped, so we can return some power to the ability by making the baseline stronger.
Due east - Tantrum
Concrete Damage Reduction two/4/half-dozen/8/10 (+three% bonus armor) (+3% bonus magic resist) ⇒ 5/vii/9/eleven/xiii (+3% bonus armor) (+three% bonus magic resist)
Ashe
R arrow speed increased.
Ashe has been fairly out of the meta for a while now, and so we're taking the opportunity to give the Frost Archer some more reliable utility with those magical, cross-map ults.
R - Enchanted Crystal Arrow
Missile Speed 1600 ⇒ 1500 (+200 per second of travel time), up to 2100
Blitzcrank
Base health regen reduced.
We're lowering the robot'due south innate sustain and then that he has to be a little more than cautious in lane.
Base of operations Stats
Base of operations Health Regeneration 8.5 ⇒ 7.v
Dr. Mundo
AD growth decreased. R cooldown no longer decreases with rank.
Dr. Mundo's been tearing up summit lane. We're pulling some of his baseline offensive ability and so he has to make better apply of his medical kit to successfully sedate his patients.
Base Stats
Ad Growth 4.2 ⇒ 3.5
Attack Damage 61-132.4 (levels 1-eighteen) ⇒ 61-120.5 (levels i-eighteen)
R - Maximum Dosage
Cooldown 110/100/ninety seconds ⇒ 110 seconds at all ranks
Illaoi
Base assail speed increased. W damage ratio increased.
Illaoi hasn't establish her ground yet this flavour, and the fighter item changes haven't done the priestess any favors either. She can already hitting some wildly high highs, so we're bolstering her baselines to help her release the kraken.
Base Stats
Attack Speed 0.571 ⇒ 0.625
W - Harsh Lesson
Bonus Physical Damage 3/3.5/four/iv.5/5% (+2% per 100 AD) of target's maximum health ⇒ 3/3.5/iv/four.5/5% (+four% per 100 Advertizement) of target'south maximum health
Bugfixes
- Fixed a problems where, if Illaoi died right after pulling an enemy'south Spirit with E - Examination of Spirit, nearby Tentacles would not attack the Spirit
Kalista
Base of operations armor increased.
The Spear of Vengeance hasn't been very scary recently. We're buffing her and then she tin can play more aggressively early and survive lane more than reliably.
Base of operations Stats
Armor 21 ⇒ 24
Lucian
Q mana price decreased.
The Picket of Low-cal hasn't actually seen much lite this flavour, so we're letting him utilize his shining spells more than aggressively before he gets Essence Reaver.
Q - Piercing Light
Mana Cost 50/threescore/seventy/80/90 ⇒ 48/56/64/72/80
Nami
Eastward on-hitting base of operations damage reverted.
Last patch, we tide a pocket-size nerf to Nami's E when nosotros adjusted her passive so that her power would remain at sea level. It turns out she actually sank a scrap as a upshot, so we're reeling that part of the change back in.
Eastward - Tidecaller'south Approval
On-Hit Damage (Per Hitting) twenty/35/l/65/eighty (+20% AP) ⇒ 25/forty/55/70/85 (+xx% AP)
Neeko
Hitbox is now smaller. Q additional bloom base damage increased. W cooldown decreased.
Our curious chameleon has been sitting at a low winrate for quite some time and could use a little beloved. We're trimming downward her THICC hitbox to match those of similar characters and giving her more access to her tricks. An extra boost to her blossoms should help her waveclear so she can roam to other lanes more using her cover-up, equally well as make her combos actually pop-blossom off.
Base Stats
Gameplay (Hitbox) Radius 80 ⇒ 65
Q - Blooming Flare-up
Boosted Bloom Damage 40/sixty/80/100/120 (+twenty% AP) ⇒ 40/65/ninety/115/140 (+20% AP)
W - Shapesplitter
Cooldown 20/19/xviii/17/16 seconds ⇒ 16/fifteen/14/xiii/12 seconds
QoL Changes
- NEEKO'Due south Real SHO'MA When playing as Neeko, your center HUD (i.e. the vitrify icons above your skills) volition now always display your actual buffs, rather than the buffs of the marry you are disguised as if using Passive - Inherent Glamour. Enemies who click on yous will however meet the buffs of the ally you are disguised as in the target UI at the acme of their screen.
Nunu & Willump
Health growth decreased. Q base harm and healing from champions decreased.
Nunu has been playfully toeing the line into OP territory across all brackets for a while at present, but this last patch finally bankrupt the ice. We're bringing him andWilliamWillump back into a more reasonable state past tapping downwardly on their general tankiness rather than detracting from their jungle clear and signature snowy skills.
Base Stats
Wellness Growth 82 ⇒ 76
Health at Level 18 1934 ⇒ 1832
Q - Eat
Healing From Champions 60/88/116/144/172 (+72% AP) (+8% bonus wellness) ⇒ 45/66/87/108/129 (+54% AP) (+vi% bonus wellness)
Qiyana
Passive AD scaling decreased.
The empress continues to be a piddling as well oppressive in college levels of play, so we're reducing the Advertising scaling on her passive to curb her waveclear and snowball potential.
Passive - Purple Privilege
Boosted Physical Damage 15-83 (levels 1-18) (+55% bonus Advertizing) (+xxx% AP) ⇒ xv-83 (levels 1-18) (+45% bonus Advert) (+thirty% AP)
Rumble
Base armor increased.
Rumble is weak, especially in the top lane. Nosotros're fortifying him to be more in line with other melee laners and then he can go scrappier with his enemies.
Base of operations Stats
Base Armor 31 ⇒ 36
Sett
Wellness growth increased.
The Rift'south #2 mama's male child (just behind the new patch notes author) has dropped in effectiveness and winrate a bit more than other fighters final patch, and so nosotros're giving him a pocket-sized vitrify.
Base Stats
Health Growth 93 ⇒ 100
Health at Level 18 2181 ⇒ 2300
Veigar
Base armor decreased; armor growth increased. E cooldown increased early.
Veigar is standing head-and-shoulders above the competition. His shadow is specially tall in bot lane, then we're adjusting his scaling in a way that'll bear on him more in bot lane than in mid.
Base Stats
Base Armor 23 ⇒ 21
Armor Growth 3.75 ⇒ 4.0
Armor at Level xviii 86.75 ⇒ 89
Due east - Event Horizon
Cooldown 18/sixteen.five/15/13.five/12 seconds ⇒ 20/eighteen/16/xiv/12 seconds
Bugfixes
- Fixed Q - Baleful Strike's tooltip to correctly land that last hitting enemy champions grants 1 stack of Astounding Evil, not iii
Xayah
East impairment amp based on crit risk increased.
While we're happy that Xayah has lethality options, they've been overshadowing her crit builds. The Rebel'due south gameplay is healthier and better suited to her identity when she builds at least some attack speed, and then we're increasing the crit scaling on Due east - Bladecaller to bring dorsum her fast and furious feathers.
E - Bladecaller
Critical Strike Chance Damage Multiplier Deals 0.5% ⇒ 0.75% more damage per one% critical strike gamble
Zeri
Uncharged basic attack base damage and AP ratio decreased; harm amp confronting low-health enemies increased. Charged basic assault slow per centum decreased early and increased late; duration decreased. Q base impairment decreased simply at present besides multiplied in crits; excess Every bit to AD ratio increased. W slow decreased early; cooldown increased early on but now decreases with rank. E cooldown decreased. R bonus attack speed no longer increases with rank.
Zeri's spark still has a bit more than shock than she needs, and so we're nerfing her overall ability in a mode that should hit her bruiser builds harder than her crit builds.
Uncharged Basic Attack
Magic Damage 15-40 (levels one-18) (+4% AP) ⇒ x-25 (levels ane-xviii) (+three% AP)
Harm Increase 300% ⇒ 500% against enemies below 35% health
Charged Bones Attack
Dull 20/25/30/35/40% ⇒ 14/23/32/41/l% (based on Q rank)
Slow Duration 1.5 seconds ⇒ 1 2d
Q - Burst Burn down
Impairment 10/15/20/25/xxx (+110% Advertising) ⇒ nine/13/17/21/25 (+110% Advertisement)
updatedBURSTIER BURSTS Burst Fire'due south critical strikes at present besides multiply its base damage (in improver to its AD ratio)
Excess Attack Speed to AD Conversion l% ⇒ 60%
W - Ultrashock Laser
Irksome 50/55/60/65/70% ⇒ 30/40/50/60/70%
Cooldown x seconds at all ranks ⇒ 13/12/11/ten/9 seconds
E - Spark Surge
Cooldown 23/21.5/20/nineteen.five/17 seconds ⇒ 23/22/21/20/19 seconds
Cooldown Reduction i.5 seconds ⇒ i 2nd per champion hit with charged basic attacks or abilities
R - Lightning Crash
Bonus Assault Speed thirty/35/40% ⇒ 30% at all ranks
Bugfixes
- Q - Burst Burn down crits will no longer trigger Navori Quickblades' passive to reduce the cooldown of Q - Burst Fire
- Tear of the Goddess now correctly treats Q - Outburst Burn equally a basic attack and will no longer grant stacks when it is cast; Zeri's correct-click basic attack will keep to be treated equally a spell and trigger Tear stacks
newAlly Item Pings Now Bachelor!
You can now display your allies' item cooldowns and charges in-game by pinging an item's icon in the "Tab" scoreboard! Item icons in the scoreboard will also have timer VFX to visually indicate their status, similar to those on Summoner Spells.
Rejuvenation Dewdrop
Buying three Rejuvenation Chaplet has recently cropped up every bit a powerful detail start strategy. Nonetheless, it offers weak early on game champions a bit also much sustain without asking for enough tradeoffs mid-game. We're adjusting it to require some more commitment and will look at irresolute Doran'due south items if players struggle to survive, particularly in tough solo lanes.
Total Cost 150 gilt ⇒ 300 gilded
Base Health Regeneration +50% ⇒ +100%
Sell-Back Ratio lxx% (sells for 105 gilded) ⇒ 40% (sells for 120 gold)
Crystalline Bracer
Total Cost 650 gilt ⇒ 800 gold
Base Health Regeneration +l% ⇒ +100%
Knight's Vow
Combine Cost 700 gold ⇒ 400 gilt (full cost unchanged)
Base Health Regeneration +150% ⇒ +200%
Warmog'due south Armor
Combine Cost 650 gold ⇒ 500 gold (total cost unchanged)
Support Gold Income Items
Spellthief's Border, Relic Shield, Steel Shoulderguards, & Spectral Sickle
Recently, there's been an increase of enchanter back up champions in solo lanes who use back up gold income items to gain money passively while roaming the map rather than playing in their lane. While nosotros do value inventiveness in League of Legends, we believe this specific strategy goes over the line for what a healthy corporeality of early game roaming looks similar. It besides denies their lane opponents the opportunity to use early-game strengths to build leads during lane phase, which is a core function of each game.
These issues definitely telephone call for a more robust solution and we're in the procedure of developing one. In the concurrently, we're adjusting a few systems to minimize the effects on other parts of the game. In particular, both objective and CS bounties don't yet account for unconventional income strategies, which can waterfall into unhealthy game states. We're also increasing the minion farming penalty on these support gold income items during the first 5 minutes of the game so that laners can't just farm every bit usual, then grab-and-go once the timers kick in.
GOLD VALUE BOUNTIES Gilded value bounties (a.k.a. CS bounties) are now based on the number of support gold income items on each team, rather than bold each squad has one back up gold income item
OBJECTIVE BOUNTIES Enemy gold leads are at present significantly less likely to lead to Objective Bounties activating if there are ii or more support golden income items on your team
TRIBUTE/SPOILS OF WAR (PASSIVE) - MINION FARMING PENALTY Receive diminishing gold from excessive (iv minions per minute) ⇒ (two minions per minute until 5 minutes; 4 minions per minute thereafter) minion kills. This macerated gold penalty is now also more severe during the first 5 minutes of the game. (All else unchanged)
Objective Bounties
Unrelated to the gold income items above, we're also shortening the deactivation timers for Objective Bounties to address some extreme swing cases. When an Objective Compensation period ends, the losing team should yet be behind, but the lingering duration allowed some cases where a losing squad could catapult ahead after claiming multiple bounties in a row.
BOUNTY LINGER PERIOD 15 seconds ⇒ v seconds afterward Objective Bounties fall off
Champion Buffs
Camille +v% Damage Dealt, -5% Damage Taken ⇒ +5% Damage Dealt, -5% Damage Taken, +20% Shielding
Darius -five% Harm Taken ⇒ -v% Damage Taken, +20% Healing
Garen -5% Damage Taken
Hecarim +10% Harm Dealt, -10% Impairment Taken ⇒ +10% Harm Dealt, -10% Damage Taken, +20% Healing
Jarvan 4 -5% Damage Taken ⇒ +5% Damage Dealt, -five% Harm Taken
Lee Sin +8% Damage Dealt, -10% Damage Taken ⇒ +10% Impairment Dealt, -10% Damage Taken, +20% Healing, +twenty% Shielding
Nocturne +10% Impairment Dealt, -x% Impairment Taken ⇒ +10% Damage Dealt, -10% Impairment Taken, +20% Healing
Olaf -5% Damage Taken ⇒ +5% Damage Dealt, -5% Damage Taken, +xx% Healing
Rek'Sai +10% Damage Dealt, -15% Damage Taken ⇒ +10% Damage Dealt, -15% Damage Taken, +20% Healing
Riven +5% Harm Dealt, -5% Damage Taken, +20% Shielding ⇒ +five% Damage Dealt, -8% Damage Taken, +20% Shielding
Ryze +eight% Harm Dealt, -x% Damage Taken ⇒ +10% Harm Dealt, -10% Damage Taken
Talon +5% Impairment Dealt, -8% Damage Taken ⇒ +x% Harm Dealt, -eight% Damage Taken
Zeri -v% Damage Taken
Champion Nerfs
Alistar -v% Impairment Dealt, +v% Impairment Taken, -ten% Healing ⇒ -5% Damage Dealt, +10% Damage Taken, -20% Healing
Ashe -xv% Impairment Dealt, +five% Impairment Taken ⇒ -15% Damage Dealt, +10% Damage Taken
Lillia -5% Harm Dealt
Maokai -xv% Damage Dealt, +10% Damage Taken, -xx% Healing ⇒ -15% Damage Dealt, +10% Damage Taken, -forty% Healing
Miss Fortune -8% Impairment Dealt, +viii% Impairment Taken ⇒ -10% Impairment Dealt, +10% Damage Taken
Seraphine -15% Damage Dealt, +15% Impairment Taken, -xx% Healing, -twenty% Shielding ⇒ -15% Damage Dealt, +15% Damage Taken, -40% Healing, -40% Shielding
Sona -15% Harm Dealt, +fifteen% Damage Taken, -20% Healing, -20% Shielding ⇒ -15% Impairment Dealt, +xv% Damage Taken, -40% Healing, -40% Shielding
Tahm Kench +5% Impairment Dealt, -10% Damage Taken ⇒ 0% Damage Dealt, -v% Damage Taken
Vel'Koz -5% Damage Dealt ⇒ -5% Damage Dealt, +5% Damage Taken
Ziggs -20% Harm Dealt, +18% Damage Taken ⇒ -20% Damage Dealt, +20% Damage Taken
The 2022 Clash Flavour begins! Squad formation for the first weekend of Ionia Cup starts on February xiv, and the tournaments take place on February 19 and 20. Team formation for the second weekend starts during patch 12.5 on March 1, and the tournaments take place on March five and half dozen.
The Mythic Content Overhaul starts in a few patches! 12.4 is the concluding patch where you can claim OG ownership of 2018+nineteen Prestiges by obtaining i from loot drops or rerolls. (OG owners of these Prestiges will become a special version of the pare for free during the Mythic Content Overhaul!)
- updated Intentional Feeding Detection: A new organisation for detecting intentional feeding was successfully launched concluding month! Farther enhancements have been made to the detection model'southward accuracy to ameliorate the player feel.
- updated Summoner Icons: You tin can now sort and search your summoner icons when selecting one to display! Summoner icons now display informational tooltips when you hover over them.
- updated Summoner Level Icon Borders: You can now select any of the summoner level icon borders you've earned so far, rather than merely your highest level one. (Your selection will not appear in game loading screens merely even so.)
- Stock-still a issues where champions would be able to bandage some Summoner Spells while traveling through Hextech Gates (including Smite)
- Fixed a bug where Ahri's Passive - Essence Theft could obtain essence from champion clones
- Stock-still a problems where Janna would incorrectly gain E - Eye of the Storm'south passive heal and shield power boost upon slowing or knocking up enemy champions, even when she hadn't learned the skill yet
- Fixed a bug where Senna's R - Dawning Shadow would change direction if you casted information technology while your cursor was hovering over Senna's champion icon in your central HUD
- Stock-still a issues where yous would sometimes however receive some of Death's Dance'south Ignore Pain'due south stored damage, even after triggering Defy with a champion takedown
- Stock-still a bug where Yorick's Maiden of the Mist would get stuck inside structures when walking nearly them. The Maiden will at present exist Ghosted and move through structures and units in true ghost-like fashion
- Kai'Sa'south ability tooltips and evolution trackers for her Passive - Second Skin's Living Weapon have been fixed and will correctly account for her bonus assail damage and attack speed
- Fixed a bug where, if Zed casted his W - Living Shadow and recasted it while his Q - Razor Shuriken was in flight, both shurikens would launch from Zed'due south new position (equally opposed to 1 shuriken from each location)
- Fixed a problems where Gangplank would receive a Tear of the Goddess stack upon casting Due east - Powder Keg
- Stock-still a bug where, if Tahm Kench applied iii Passive - An Acquired Taste stacks on an enemy champion, he would sometimes still be able to R - Devour them after his stacks expired if he used certain particular actives
- Zoe'southward W - Spell Thief ability icon will at present display the correct damage value for stolen Smites
- Stock-still a visual bug where Aphelios' casting bar would not animate properly when upon activating W - Stage
- Fixed a issues where players would receive an incorrect notification if they tried to alter lobbies while in queue
- The SFX that plays when creating a game antechamber has been restored
- PsyOps Pyke's W - Ghostwater Dive SFX that plays for enemies with depression wellness (below his ultimate's execute threshold) has been adapted for gameplay clarity
- PROJECT: Jinx's critical strike hit SFX accept been restored
- The debuff VFX on enemies hitting by Ahri's E - Amuse accept been fully restored
- Teleport and Unleashed Teleport'southward tooltips have been stock-still and will display authentic cooldown timers
- The information displayed in the Dragon Soul vitrify's scoreboard tooltip has been corrected
- Watchful and Vigilant Wardstones' tooltips have been fixed to display the correct number of wards currently placed
- Smite's tooltips in Gnaw Select and Collections have been restored
The following skins will be released this patch:
The following chromas will be released this patch:
Source: https://www.leagueoflegends.com/en-us/news/game-updates/patch-12-4-notes/
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